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               Question by 
               grannygooz · Dec 18, 2016 at 12:16 PM · 
                collisiongameobjectrigidbodycollidercharactercontroller  
              
 
              My Character controller is being push a little bit when i'm about the get the coins. How can i possibly detect collision and destroy the coins without actually getting affected by the colliding physics?

 
                 
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              Answer by hexagonius · Dec 18, 2016 at 12:30 PM
pickables ideally are not colliders. set the coins Colliders as trigger and use OnTriggerEnter instead of OnCollisionEnter
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                