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Question by fvaneynde · Sep 17, 2018 at 10:34 AM · scripting problemgameobjecttemplate

Template object and script,GameObject scripts duplicated from a template game object

Hi all,

I created a template game object with all required components and accompanying script. The intention is to re-use this object for different instances throughout the game, each instance with different values for the object's attributes.

When trying this out with 2 instances, the script seems to carry over to both objects. Inside the script I use GameObject.Find and GameObject.FindWithTag to get relevant Text components to update but these seem to go cross-instance. When I declare the variables public and assign objects through the editor, things work as expected.

What am I doing wrong?

Thanks in advance and kind regards! ,Hi,

I created a gameObject with all components and associated script to which I intend to duplicate in my project (attributes will be different, behaviour based on attributes is the same). I noticed that when trying the code, the scripts on 2 instances of this template seem to interfere with eachother.

In the template script I use GameObject.Find() or GameObject.FindByTag() to get certain components to work with inside the script but those seem to find components from other instances of the template. If I instead create public variables for these objects and assign them through the editor, things run correctly. This is however a bigger burden on maintenance through the editor.

What is the cause?

Thanks in advance!

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