How to rotate Circle collider (2D) by X axis?
I'm creating a simple ball controlling game. You have to keep the ball in a the defined path. This is a 3D game, and I would like to add some holes, which the player have to bypass. I added a 2D Circle sprite, and I tried to add a Circle collider 2D to it. (If the player collides to it, game is over.) I rotated the circle 90 degrees by X axis to make it horizontal in 3D. But the circle collider did not rotated with the circle sprite, and I can't figured it out how to solve that. Is it possible to solve that, or I have to use Sphere collider instead? Or is there a different solution?
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