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Question by NovaDrox · Jan 22, 2017 at 07:41 PM · multiplayerphotonmultiplayer-networking

Unity Photon Network Help

So I am watching this tutorial on how to use unity photon networking and I done everything it has showed me, but I get a different result then the video.

Its suppose to connect to a lobby, and join a room if there is one, if not, create one. I have the debug.logs to show if it is working, but when I run it, it's only showing OnJoinedLobby, and none of the other logs in the console. Can someone help me please?

{

 void Start ()
 {
     Connect();
 }

 void Connect()
 {
     PhotonNetwork.ConnectUsingSettings("Version 1.0");
 }

 void OnGUI()
 {
     GUILayout.Label(PhotonNetwork.connectionStateDetailed.ToString());
 }

 void OnJoinedLobby()
 {
     Debug.Log("OnJoinedLobby");
     PhotonNetwork.JoinRandomRoom();
 }

 void OnPhotonJoinRandomFailed()
 {
     Debug.Log("OnPhotonJoinRandomFailed");
     PhotonNetwork.CreateRoom(null);
 }

 void OnJoinedRoom()
 {
     Debug.Log("OnRoomJoined");

     SpawnMyPlayer();
 }

 void SpawnMyPlayer()
 {
     PhotonNetwork.Instantiate("Player", Vector3.zero, Quaternion.identity, 0);
 }

}

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avatar image GarretLawrence · Jan 23, 2017 at 01:40 AM 0
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It should be OnPhotonRandomJoinFailed ins$$anonymous$$d of OnPhotonJoinRandomFailed,

avatar image NovaDrox GarretLawrence · Jan 23, 2017 at 03:01 AM 0
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Thank you so much! That fixed my problem.

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