Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by loizos-95b · Nov 25, 2017 at 04:01 PM · instantiategetcomponenttagarray of gameobjectsspecific

How do I acces a specific GameObject within the terrain????

How do I acces a specific GameObject within the terrain????

I had developed a small terrain that spawning a number of enemys in random locations. However the clones that are spawned have Missing (GameObject) alt text


However my Enemy script its attached below. Note that the script its working fine when the enemy is in the Hierarchy as an 'Object' instead of a clone:

     public GameObject target;
     public Animator animator;
     public AudioSource attackAudio;
     
     // Use this for initialization
     void Start()
     {
         animator = GetComponent<Animator>(); //Default Animator IDLE
         attackAudio.Stop();
     }
 
     // Update is called once per frame
     void Update()
     {
         . . . 
     }



What should i set to my to my for loop to get a specific GameObject?? alt text


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by PizzaPie · Nov 25, 2017 at 09:54 PM

Prefabs can not hold any scene references so you ll have to fill the target field on runtime. Here are couple ways:

  1. On the Spawn_Objects_Script hold a reference of the target and feed it to each clone , don't forget to fill the reference of the Spawn Object on the inspector.

    //... public GameObject target;

      //and when you instantiate
         //...
         GameObject enemy = Instantiate(...);
         enemy.GetComponent<Enemy>().target = target; 
    
    
    
    
  2. Use FindObjectOfType on the Enemy Script (kinda bad)

    //on Enemy Script //... void Start(){ target = FindObjectOfType(); } //target type should be a class used only on Target GameObject

  3. And on your target ,ex. if target is player and has a player script add on it this

    public class Player : MonoBehaviour{ public static Player instance;

       void Awake(){
                       instance = this;
     }
    

and on the Enemy script

 //
 public GameObject target;
 
 void Start(){
       target = Player.instance.gameObject;
 }

First one is the most sound one. Cheers.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

91 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I acces a specific GameObject within the terrain???? 0 Answers

Accessing Animator Component from tagged objects in an Array in Start and then triggering its bool in Update 1 Answer

Get unity to recognize prefab in C# 2 Answers

Assigning id to instantiated objects 1 Answer

Instantiate ID 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges