Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by AyakoKisuke · Feb 02, 2017 at 03:23 PM · guitexturerenderer

How To draw Line by DrawTexture method?

I used this Script to draw lines but I can see nothing on the screen and there are no issues appeared:

     function Line (tex : Texture2D, x0 : int, y0 : int, x1 : int, y1 : int, col : Color) {
 var dy = y1-y0;
 var dx = x1-x0;
 
 if (dy < 0) {dy = -dy; var stepy = -1;}
 else {stepy = 1;}
 if (dx < 0) {dx = -dx; var stepx = -1;}
 else {stepx = 1;}
 dy <<= 1;
 dx <<= 1;
 
 tex.SetPixel(x0, y0, col);
 if (dx > dy) {
     var fraction = dy - (dx >> 1);
     while (x0 != x1) {
         if (fraction >= 0) {
             y0 += stepy;
             fraction -= dx;
         }
         x0 += stepx;
         fraction += dy;
         tex.SetPixel(x0, y0, col);
     }
 }
 else {
     fraction = dx - (dy >> 1);
     while (y0 != y1) {
         if (fraction >= 0) {
             x0 += stepx;
             fraction -= dy;
         }
         y0 += stepy;
         fraction += dx;
         tex.SetPixel(x0, y0, col);
     }
 }
     }


and this is the function call

     function Start () {
     var tex = new Texture2D (128, 128, TextureFormat.Alpha8, false);
     GetComponent.<Renderer>().material.mainTexture = tex;
         for (var i = 0; i < lines; i++)
             {
     Line(tex, Random.Range(0, texSize), 
     Random.Range(0, texSize), 
     Random.Range(0, texSize),
     Random.Range(0, texSize),
         Color(Random.Range(0.25, 1.0), 
         Random.Range(0.25, 1.0), 
         Random.Range(0.25, 1.0)) );
         }
 tex.Apply();
 GetComponent.<Renderer>().material.mainTexture = tex;
 }
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image steo · Feb 03, 2017 at 06:45 AM 0
Share

Why don't you use LineRenderer? In Unity 5.5 LineRenderer'd been improved. Now its lines looks nice)

avatar image AR_Rizvi · Feb 03, 2017 at 07:12 AM 0
Share

Yes Use LineRenderer Insted its a better way to draw line

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Help with cameras and enabling/disabling GUItextures? 1 Answer

Gui Box - Texture - Spritesheet 0 Answers

GUI Texture error. 1 Answer

How can I add a distance cap to this script? 3 Answers

Extra texture over top of a Guilayout.button? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges