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Question by
Thibault_Lesaunier · Jun 13, 2019 at 09:59 AM ·
androidbuild
Android build problem - Unity give weird name to App
Hi community,
I'm on a AR project and I wish to know the destination path streamingAssets on my Android phone.
So, I put a text GUI in my scene to know the name with Application.dataPath. Sound good for the moment.
The problem is that each build, the name is different with a random part.
Application.dataPath gives me :
/data/app/com.mycompany.myproductName-RANDOM_PART==/base.apk
Very weird. How can I fix that and have a fixed path ? (I need this path for my plugins).
Thanks.
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