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Question by kubawich · Mar 25, 2017 at 05:27 PM · c#scripting probleminstantiatecrash

Why does my instatiate crashes editor?

After enetering the any weapon trigger editor crashes(it's becasue weapon kind which we have triggered is spawning all time, but i don't know why, because insattiate isn't inside Update method) What's wrong with my code? https://gist.github.com/kubawich/06821c43db2c8b0594810d03453a216b

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avatar image UnityCoach · Mar 25, 2017 at 05:52 PM 0
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Why do you cast weaponObject to Object?

avatar image UnityCoach · Mar 25, 2017 at 05:55 PM 0
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You could simply do this :

 Instantiate (weaponObject, HandPosition.position, Quaternion.identity);

HandPosition is already a Transform, no need to get its transform property, and position is already a Vector3, no need to build a new one.

avatar image Hellium · Mar 25, 2017 at 06:04 PM 0
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What's the point of instantiating an object you destroy just before ? Can't you simply move it at the desired position ?

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Answer by UnityCoach · Mar 25, 2017 at 05:58 PM

You pass it the reference to the object you just destroyed. Try this :

     private void OnTriggerEnter(Collider other)
     {
         SetWeapon(other.gameObject);
         GameObject.Destroy(other.gameObject); // delete other game object after instantiating
         hasWeapon = true;
     }
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avatar image kubawich · Mar 25, 2017 at 07:13 PM 0
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It doesn't work, because it keeps insatiating gun for infinity :/

avatar image UnityCoach kubawich · Mar 25, 2017 at 07:37 PM 0
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OnTriggerEnter is only called once per trigger collider the object enters. You should check that it's only called once, by adding a Debug.Log ("trigger"); to OnTriggerEnter ().

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