Why does Unity tween each frame of imported animations?
Hello, Why does unity add extra motion between frames of imported animations? For instance:
I use Maya to animate a ball moving across the screen. Between frames 35 and 36, the ball jumps back to it's starting position, but you don't see the motion happen because there's only two frames.
Once imported to unity, you can see the ball moving between these two frames, as if frames were added and then tweened. Is there any way I can change this? thanks in advance!
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