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Question by Atmosferrum · Sep 05, 2021 at 01:56 PM · importrigidbody2dvelocity

WHY IK affects Rigidbody????

I made a Character with IK and added Capsule Collider. Made some animations. So I want falling animation to trigger when Character.Rigidbody.Veclocity.Y < 0. But IK makes my Rigidbody.velocity.y more or less then 0 even in Idle state, WTF???????

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