how do I make a connon ball turret script
I am looking for and wanting to find a simple script that will make an AI turret with a propelled ridged body type weapon and propelled projectile (like a bow and arrow) shoot the arrow at a "TAGGED" game object rather than a target component of a game object,
if any one can share with me a script (such as a move toward and direction toward tagged game object) or guide me to a turret type weapon in the asset store and or can help in any way, it would be much appreciated
thanks;
aaronHM7
I would personally set up a spawner that spawns the canon ball, and have the canon ball object as a triggered and collidable object (that does damage or causes destruction when it collides with items that are scripted and/or animated to be destroyed). It may not work for what you're going for, but let me know if that piques your interest and I'll try to explain more clearly!
Your answer
![](https://koobas.hobune.stream/wayback/20220612044213im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Lerp problem when target is behind turret 0 Answers
Cannons wont move on the vertical axis 0 Answers
turret not facing correct rotation 3 Answers
Rotate tank turret using quaternions 0 Answers
Target lead (aim ahead) problem 1 Answer