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This question was closed Nov 24, 2017 at 08:50 PM by NEGATIVERAGDOLL for the following reason:

The question is answered, right answer was accepted

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Question by NEGATIVERAGDOLL · Nov 23, 2017 at 07:55 AM · c#triggerscript.audioclip

How can I make this clip play once

Hello, I would like to make this audio clip only play once. So the first time you enter the trigger is the only time it can work.

using UnityEngine; using System.Collections;

public class SoundDistance : MonoBehaviour { public AudioClip Scream;

 void OnTriggerEnter(Collider other)
 {
     if(other.tag=="Player")
     AudioSource.PlayClipAtPoint(Scream, new Vector3(5, 1, 2));
 }

}

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Answer by EDevJogos · Nov 23, 2017 at 11:56 AM

Just seting a bool to true not enough? like bool playedOnce = false and then:

 if(!playedOnce && other.tag=="Player")
 {
     playedOnce = true;
     AudioSource.PlayClipAtPoint(Scream, new Vector3(5, 1, 2));
 }

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avatar image NEGATIVERAGDOLL · Nov 23, 2017 at 12:25 PM 0
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I just tried that and the audio still plays every time you enter the trigger collision

avatar image EDevJogos NEGATIVERAGDOLL · Nov 23, 2017 at 01:15 PM 0
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Then there's something else going on, should work. This Trigger is the only point where you play this audio? The scene is loaded again or something that would somehow set playedOnce back to false ?

Try putting a Debug.Log("Played once: " + playedOnce); before the if statement, because once it enters the if statement for the first time playedOnce will be seted to true and should not enter this if anymore.

avatar image NEGATIVERAGDOLL EDevJogos · Nov 23, 2017 at 01:42 PM 0
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It is still happening every time. Here's my script again. have I maybe misplaced something you told me to add in?

using UnityEngine; using System.Collections;

public class SoundDistance : $$anonymous$$onoBehaviour { public AudioClip Scream;

 void OnTriggerEnter(Collider other)
 {
     bool playedOnce = false;
     Debug.Log("Played once: " + playedOnce);
     if(!playedOnce && other.tag=="Player")
     {
         playedOnce = true;
         AudioSource.PlayClipAtPoint(Scream, new Vector3(5, 1, 2));
     }
 }

}

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