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Question by exchangeSh9 · Nov 07, 2011 at 01:57 PM · gameobjectinstantiatevariablefunctionexplosion

Calling a variable

Hi this may sound like a very dumb question but I am trying to get the explosion to be made at the player location but only when the health reaches 0, here isi the script.

 var explosion : GameObject;
 var playerHealth = 100;
 var damage = 10;
 
 function OnCollisionEnter(collision : Collision)
 {
     var contact : ContactPoint = collision.contacts[0];
     var rotation = Quaternion.FromToRotation(Vector3.up, contact.normal);
     var playerDead = Instantiate (explosion, contact.point, rotation);
 
    if(collision.gameObject.tag=="objectA" || collision.gameObject.tag=="objectB" || collision.gameObject.tag=="objectC") 
    {
          playerHealth -= damage;
    }
 }
 
 function Update()
 {
     if(playerHealth <= 0)
     {
                 //want to call the playerDead variable here if possible
         Destroy(gameObject);
     }
 }

Thank you

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Answer by syclamoth · Nov 07, 2011 at 02:03 PM

You just need to rearrange things a little bit.

In your OnCollision-

 if(collision.gameObject.tag=="objectA" || collision.gameObject.tag=="objectB" || collision.gameObject.tag=="objectC") 
 {
      playerHealth -= damage;
     
      if(playerHealth <= 0)
      {
          // Instantiate the explosion, delete the object
      }
 }

Then just get rid of the thing in Update (since it is now unnecessary)

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avatar image exchangeSh9 · Nov 07, 2011 at 11:32 PM 0
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Dude thank you for the help, I made those adjustments and it is working now :) also cheers Ludiares for the help mate

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Answer by Ludiares.du · Nov 07, 2011 at 02:03 PM

Try Instantiting the explosion in the if block, not inside the OnCollisionEnter function

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