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Question by neshat-bln · Nov 22, 2017 at 08:50 PM · c#unity 5listcomponentvector2

How to read X and Y component ( of a vector2) from a list

I have a code in C# //public void OpenCityList(string fileName) // { // DataSet cityDS = new DataSet();

        // try
         //{
            // this.Clear();

            // cityDS.ReadXml(fileName);

           //  DataRowCollection cities = cityDS.Tables[0].Rows;

           //  foreach (DataRow city in cities)
           //  {
            //     this.Add(new City(Convert.ToInt32(city["X"], CultureInfo.CurrentCulture), Convert.ToInt32(city["Y"], CultureInfo.CurrentCulture)));
           //  }
       //  }
       //  finally
       //  {
        //     cityDS.Dispose();

"City ( int X, int Y) " exists in another class.

I have some points ( vector 2) that I inserted in Inspector, and I want to make a list (listOfCities) from them and then separate X and Y component of each point to insert into "City ( int X, int Y) " later.

public Vector2[] interestPoints;

     public List <Vector2> listOfCities;

     void Start () {
         foreach (Vector2 value in interestPoints) {
             listOfCities.Add (value);
             this.Add (new City ( Convert.ToInt32( value.X), Convert.ToInt32(value.Y)));}



I started with this. Is it right?

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Answer by jeffreyrampineda · Nov 22, 2017 at 09:20 PM

You can add a Vector2 field inside the City class and have the constructor set the received Vector2 value. Then change your listOfCities to a List of City class. If you wanna access the city's Vector2, just access it through listOfCities[0].location.x . Also, I think when accessing Vectors, it's lower case "x" or "y" https://docs.unity3d.com/ScriptReference/Vector2.html :

 // City
 public class City {
     public Vector2 location;
 
     public City(Vector2 loc){
         location = loc;
     }
 }

 // in your code
 public List <City> listOfCities;
 void Start (){
     foreach(Vector2 value in interestPoints){
         listOfCities.Add(new City(value));
     }
 }
 
 //Accessing city's Vector2
 listOfCities[0].location.x;



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