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Question by
yousefasamra2 · Aug 17, 2020 at 01:03 PM ·
animationanimatoranimationsanimationclipanimation controller
Mirroring animation clip without mirroring root motion node?
Hey I usually animate one step in my motion cycles and then mirror them in states, but when I do that to running left or running right it ends up moving in a straight zigzag as the character's root node also gets mirrored
is there a way to specify/mask which bones get mirrored and which don't? preferably from within the animator as I also want to be able to mirror the root node under certain circumstances
note that my root motion node is a separate bonethat I manually animate for control
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