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Question by
arabadziev · Sep 15, 2017 at 04:40 PM ·
unity 5cameraterrainvr
Camera is dislocated after build.
Hello guys,
I have mini Virtual Reality game created in Unity 5.6.3 with GoogleVR 1.7. In the PLAY mode everything works perfect, but when i build it for iPhone the view of the camera is wrong. The camera is dislocated and I can see the whole terrain from big distance. I am using an empty object as "Player" which has a Camera. Also for the movement I use GvrEditorEmulator, since GvrMain does not exist anymore. Pictures:
How it should look:
How it looks on my iPhone:
kakotreba.jpg
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