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Question by
ThatProductionsHD · Jun 28, 2017 at 08:13 PM ·
unity 5networkingserverclientmessaging
Server not receiving message?
Hello,
I'm trying to send the client's name to the server when he joins. But the server never receives a message?
class RegisterHostMessage : MessageBase
{
public string playerName;
}
public override void OnStartClient()
{
if (isServer)
return;
string playerName = GameObject.Find("username").GetComponent<customName>().username;
MasterClient mast = new MasterClient();
mast.RegisterHost(playerName);
}
public override void OnStartServer()
{
Debug.Log("Server Started");
NetworkServer.RegisterHandler(123, OnMessage);
Debug.Log("Registered Message");
}
class MasterClient
{
public NetworkClient client;
public void RegisterHost(string name)
{
client = new NetworkClient();
RegisterHostMessage msg = new RegisterHostMessage();
msg.playerName = name;
client.Send(123, msg);
Debug.Log("I SEND A MESSAGE");
}
}
void OnMessage(NetworkMessage netMsg)
{
Debug.Log("I GOT A MESSAGE"); //Never happens
if (!isServer)
return;
Debug.Log("I AM THE SERVER");
RegisterHostMessage msg = netMsg.ReadMessage<RegisterHostMessage>();
//do stuff
}
Any Help?? Thanks in advance.
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