Problem with Sprite getting darker with rotation
Hello, I’m actually encountering a lightning problem with sprite and rotation. Like you can see on the picture, during runtime my sprite tiles objects can have a weird rendering when it’s rotated. 0 degree is fine, 90 is less fine, 180 is start to be dark, and 270 is really darker. I don’t understand why sprite is getting darker with rotation.
For information, my sprite are made from sprite sheet, using normal map. I apply a custom shader to it (Legacy Shaders/Transpaent/Cutout/Bumped defuse with shadow) to let my sprite receiving shadow, and casting shadow + having bump maping to better visual. Like I already said, it works with no rotation object, but get darker with rotation. My light is a Spotlight and I tried to play with setting (hard shadow, soft, important etc…) and it didn’t change anything.
I really don't understand what's going one. Does someone knows anything about it?
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