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2D Isometric (2018.3b) - Collider
Hello, guys!
I'm trying the new 2D Isometric Tilemap on the new 2018.3 Beta and I'm having problems with the collider, as the collider for tilemaps goes around the sprites that I have putted. As exemple, I have a "wall and floor" tile, and if I put another Game Object above, it collides with the up part of the wall, without getting to the floor, but even if it gets it, the Game Object would be above the floor, instead of over it. How do I get it to work properly? Is there any tutorial or guide to the new Isometric support?
Thanks.
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