Question by
ceasar_jl · Nov 22, 2017 at 11:01 AM ·
programmingassets
Can't locate resources with Resources.Load in build version
In my game you can play an Audio file that you put into the assets folder
This works fine in the editor but it does not work in the build version.
In the editor i have put the audio file into gamefolder/Assets/Resources
and for the build version i put the audio file into game_Data/Resources
I have noticed that with the audio file in the editor, a meta file has been generated but in the build version, there is no meta file.
How do I get Resources.Load to find the audio file in the build version?
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