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On game restart initial enemy speed increases.
In my game I have a stream of enemies which comes at an initial speed and then it's speed increases with time. When I restart the game, the initial enemy speed is more than desired? I feel that this initial speed is changing every time the game restarts? Earlier I had a lighting problem when game restarts and I solved it? How can I solve this?
Answer by Legend_Bacon · Nov 22, 2017 at 11:22 AM
Hello there,
I'm afraid no one can really help you without more information. What are you using for speed: Physics or Translation? How are you "restarting the game": Reloading the scene or resetting values and positions? etc...
You also may want to post your enemy code, along with your game restart code so we can take a look at it. If you do so, please add it to your question as an EDIT or comment to your original question, not as a new answer or new question.
Thank you!
~LegendBacon