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Question by $$anonymous$$ · Feb 16, 2016 at 12:59 PM · unity 52d gamerigidbody2ddirection

My arrow keep firing backwards 2D game

 // To set direction to look.
     private void SetLookingDirection() {
         v = rb.velocity;
         angle = Mathf.Atan2(v.y, v.x) * Mathf.Rad2Deg;
         transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);
     }
 

This is part of my script attached to the arrow but it keeps firing backwards. Any help would be appreciated.

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avatar image Statement · Feb 16, 2016 at 01:34 PM 0
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Flip your graphic. It probably starts pointing left?

avatar image $$anonymous$$ Statement · Feb 16, 2016 at 04:17 PM 0
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Yes the arrow is pointing right when it fires so its backwards but when i drag the sprite unto the scene and do a 180 with it then drag it back down to my assets ... then unto the script.. it still fires backwards. So odd.

avatar image gorbit99 $$anonymous$$ · Feb 16, 2016 at 04:46 PM 0
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Doing that won't solve the problem, put the rotated arrow inside a prefab or just simply flip the image itself

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