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Question by AndresDavidala · May 08, 2020 at 08:42 PM · 2d game2d-platformer2d-physics2d rotation

scale a value

How to make velocity take a value not only of 1 and 0 but also - 0.8 -0.7 - 0.6 and so on, without using getAxis ("Vertical"). That is, the value gradually decreases or grows

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avatar image IgnitedGames · May 09, 2020 at 02:48 AM 1
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Would you be able to elaborate a bit more?

avatar image AndresDavidala IgnitedGames · May 09, 2020 at 01:29 PM 0
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Sure... What I try to do is make the RigidBody2D of my object move in a staggered way, that is to say that it is not only 1 and 0 for example, but it also takes values ​​that are between 1 and 0 and it is that I try to move an object from top to low and I realize that using getAxis ("Vertical"), velocity takes gradual values, that is to say that it increases or decreases gradually or stepwise, it does not go directly from 1 to 0, but it also takes values ​​that are within that range , now I don't want to use getAxis ("Vertical") because at the moment of making the buttons move up and down to my object it is totally complicated for me so I try to make the movement as follows ...

 Up = new Vector2 (0, movUp); (for example)  rb.velocity = Up speed Time.fixedDeltaTime;

and to stop the movement when I stop pressing I just say that ...  Up = new vector (0,0) Now the problem of all this is that using this, the velocity of the RigidBody2D does not take values ​​that are within 1 and 0, for example, but only 1 or 0 and that makes my object stop at that same moment and my intention is that it stop the button a little slower at the time of solar so I wanted to know if there is a way to make the velocity take values ​​between a range of 1 and 0 without using getAxis ... and that's all sorry if it was very long, A thousand apologies, I hope I have correctly explained my problem and thank you very much.

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