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Question by FatalNightmare · Dec 19, 2012 at 02:05 AM · collisionaienemywall

Enemy collision with wall, destroys wall

Hello, I am making a game where the player can run away from zombies. I would like to make it so that curtain walls can break once the zombie collides with it (touches it). I would like it to be around 3 seconds for the wall to get destroyed or disappear. I would like an example of code that I can put on the wall that has a var which I would put the zombie or enemy. I am still early at coding but know some things. Any help would be great thank you.

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Answer by aldonaletto · Dec 19, 2012 at 02:57 AM

A simple solution is to use Destroy(wall, 3) when the zombie collides with the wall. If the zombie is a CharacterController, you can use something like this in its script:

 function OnControllerColliderHit(hit: ControllerColliderHit){
   if (hit.gameObject.CompareTag("Wall")){ // tag the curtain as "Wall"
     Destroy(hit.gameObject, 3);
   }
 }

If the zombie is a Rigidbody, use OnCollisionEnter instead:

 function OnCollisionEnter(col: Collision){
   if (col.gameObject.CompareTag("Wall")){ // tag the curtain as "Wall"
     Destroy(col.gameObject, 3);
   }
 }
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avatar image FatalNightmare · Dec 19, 2012 at 04:12 AM 0
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Script works wonderfully! Just in case anybody wanted to know: I added some extra code to help make it easier. var time : int; // to have the time that the wall breaks set without going into the code each time. Then, (col.gameObject, time); Again, thank you for the quick response.

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Answer by Lilbob · Dec 19, 2012 at 03:55 AM

Does it have to be on the curtain? You could add it to the zombie. Im at work so this isnt tested.

function OnCollisionEnter(c:Collision) { if(c.gameObject.name=="Curtain") { Destroy(c.gameObject,3); } }

Something like that.,

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