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Question by Bertjuhh · Nov 21, 2017 at 01:20 PM · unity 5crashgoogle play gamesauthentication

Unity 5.5.4p4 with GPG for Unity crash on authentication

I'm using the latest personal Unity version, together with the latest version of GPG for Unity from Github. The moment I click Login or let the GPG login during start, my game crashes.

I've searching and tried so many things. What i've done so far:

  • Downgraded the sdk tool to 25.2.3/.5

  • Downgraded the plugins to play-services-*-10.0.1

  • Different way of using the authentication part. So far nothing worked for me.

My leaderboard code is the following:

 using UnityEngine;
 using System.Collections;
 using GooglePlayGames;
 using UnityEngine.SocialPlatforms;
 using UnityEngine.UI;
 using GooglePlayGames.BasicApi;
 
 public class Leaderboard : MonoBehaviour
 {
     #region PUBLIC_VAR
     public string leaderboard;
     #endregion
 
     #region DEFAULT_UNITY_CALLBACKS
     void Awake()
     {
         Debug.Log ("!!! init");
         //PlayGamesPlatform.DebugLogEnabled = true;
         PlayGamesPlatform.Activate();
     }
     void Start ()
     {
         Debug.Log("!!! Login called");
         Social.localUser.Authenticate((bool success) =>
         {
             if (success)
             {
                 Debug.Log("Login Sucess");
             }
             else
             {
                 Debug.Log("Login failed");
             }
         });
     }

Does anyone have a suggestion what to do next? My game is available in Google Play Store under closed Alpha (with my email/account added). I'm testing on my own device.

I've tried so many things and already lost more than a day to get this to work.

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avatar image hasitha · Nov 24, 2017 at 06:55 PM 0
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Try this

 void Start ()
 {
     PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder ().Build ();
     PlayGamesPlatform.InitializeInstance (config);
     PlayGamesPlatform.DebugLogEnabled = true;    // check logs
     PlayGamesPlatform.Activate ();
 
 
     Social.localUser.Authenticate (success => {
         if (success) {
         Debug.Log ("SignIn successful");
             
         } else {
         Debug.Log ("SignIn failed");
         }
         });
 
     }
avatar image Bertjuhh · Dec 03, 2017 at 02:30 PM 0
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Thanks for the suggestion. also this crashes my game upon login. I saw a comment about using Unity 5.6 beta. I'll give that a go and let you know if this worked.

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Best Answer

Answer by Butnaru · Jan 30, 2019 at 10:55 PM

Maybe this will help you fix that error: GooglePlayGamesPlugin-0.9.59

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