Trouble Creating a Basic Oculus and Vive Reticle
Hey guys, thanks for stopping by first of all.
I'm trying to create a bare bones reticle for VR. I've tried the one in the Google VR package and the one in the VR Samples scene, but I'm trying to get something working without all the bloat that won't affect my current gaze system.
I have a reticle working now in the editor as scene through the game window, but when actually in VR on the Oculus or the Vive, it doesn't show up int he HMD.
I'm away from my dev computer right now or I'd post my existing code/setup, but if someone could give guidance on just getting the dot to show in VR, that would be awesome.
Notes on Current Setup:
raycast is working from the camera with a radial fill gaze button
made sure gui layer is on the camera
Comment