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Question by ToeBeanGames · Jul 18, 2014 at 06:28 AM · c#texture2dfade

Fading textures in/out (C#)

So I made this intro video here but since I'm using Unity Free, I can't actually have the video play in-game. So I have no choice but to remake it in Unity. I can find ways to fade the textures easily in Javascript, but I can't seem to find any way to do it in C#.

I'm using an IEnumerator to make sure the images display at the right times.

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avatar image sethuraj · Jul 18, 2014 at 06:37 AM 0
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Please show your code till now...

avatar image ToeBeanGames · Jul 18, 2014 at 07:55 AM 0
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This is what I currently have (which just displays the images without fading)

 using UnityEngine;
 using System.Collections;
 [RequireComponent(typeof(AudioSource))]
 public class GameIntroSequence : $$anonymous$$onoBehaviour {
 
     public Texture[] images;
     private int imageIndex;
     public AudioClip bgm;
     bool ShowImage = false;
 
     // Use this for initialization
     void Start ()
     {
         audio.clip = bgm;
         StartCoroutine ("ISequence");
     }
     
     // Update is called once per frame
     void Update ()
     {
 
     }
     void OnGUI()
     {
         if (ShowImage)
         {
             GUI.DrawTexture (new Rect (Screen.width / 2 - images [imageIndex].width / 2, Screen.height / 2 - images [imageIndex].height / 2, images [imageIndex].width, images [imageIndex].height), images [imageIndex]);
         }
     }
     IEnumerator ISequence()
     {
         audio.Play ();
         yield return new WaitForSeconds (5.04f);
         imageIndex = 0;
         ShowImage = true;
         yield return new WaitForSeconds(21.29f);
         ShowImage = false;
         imageIndex = 1;
         ShowImage = true;
         yield return new WaitForSeconds(6.12f);
         ShowImage = false;
         imageIndex = 2;
         yield return new WaitForSeconds(6.5f);
         ShowImage = true;
         yield return new WaitForSeconds(21.08f);
         ShowImage = false;
         yield return new WaitForSeconds(4.0f);
         Application.LoadLevel ("TitleScreen");
     }
 }

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Answer by smallbit · Jul 18, 2014 at 06:34 AM

Google in 3 seconds -> http://answers.unity3d.com/questions/207061/fading-textures.html

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