Animate a biped character and apply friction to its paws
Hi,
I'm using the Puppet 2D framework to animate a 2d biped character using bones (link text).
One can imagine my character as the pokèmon Geodude, a head and two arms, my head object has a rigid body that freezes rotation in the z axis, and my "hands" have colliders with physics materials having friction equals to 1.
The problem is, when I move the character using animations the paws slide in the ground totally ignoring the frictions between paws and ground.
Any ideas to solve this kind of problem? Notice that I'm already using animate physics in the animator.
Bests,
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