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Accessing Music Library & modifying playback
Hi,
I'm trying to figure out how I could possibly access the iPod music library on iPhone, choose a track and load it into an audio source in unity 3.
This way I could modify the playback pitch and add various effects.
var audioPitch: float; var audioSource: GameObject;
function Update() { audioSource.audio.pitch = audioPitch; }
My question is, HOW can I access the library and load a selected track into the audio source. I really appreciate any help. If you know then please provide some details about it.
Thanks in advance,
Lukas
I have the same needs for an application I am working with. Any help is appreciated. Thank you.
Answer by yashesh · Feb 19, 2013 at 06:53 AM
Unity3d does not provide any API for that. But you can use this plugin.
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