My build looks like the "Matrix", but my viewport and game runtime look normal. Lighting problem?
So.. I created a scene, baked my lighting and built it out.... then I was surprised that I was in the matrix.. (see image). Tried to re-bake as you see it in the image.. but it did not change the outcome. I was still stuck in the matrix.. Any suggestions would be helpful. :) Thank you!
Answer by Casiell · Aug 22, 2019 at 07:24 AM
Unity is limited to 4GB of assets. If you try to do a build with more than that, your assets will get corrupted.
So is that what is happening here? I just never had that issue before. I build pretty small scenes.. but this time I wanted everything to look really realistic and everything has 4$$anonymous$$ textures. Where do you find the asset memory amount? (I am still new-ish to Unity. I still have a lot to learn.) Any help would be appreciated. Thank you!
Answer by jamesparksart · Aug 22, 2019 at 03:32 PM
So... I changed all of my textures back to 2048 and re-built the exe. It fixed it. No more dodging bullets in slow motion. Where would we find the information about how much space is being used up by my assets?