Question by
gaosubo · Nov 20, 2017 at 02:20 AM ·
unityeditorresources.loadunload
Called Resources.UnloadAsset, then called again Resources.Load or AssetDatabase.LoadAssetAtPath, returns an empty forever!
I have a custom resource that inherits from ScriptableObject. In the editor mode, call resources.load, and then call resources.unloadasset, all normal.But again call Resources. Load, always empty.View the resource in the Project window and find that it is already a corrupted resource. What is the reason for this?How do I unload resources
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