Question by
Taylor-Libonati · May 26, 2016 at 11:05 PM ·
physicsscenescene-loadingadditiverigidbodies
How do I load additive scenes with SceneManager? Loading a new Scene as Additive breaks Physics?
I have a scene that has some rigidbodies in it. If I hit play the rigidbodies fall to the floor as excepcted. If however I play a different scene and load in that first scene as an added scene the rigidbodies FLY AROUND ALL CRAZY. Loading any scene with rigidbodies in this way seems to break physics. Any ideas on how to fix this?
I am using:
SceneManager.LoadScene(0, LoadSceneMode.Additive);
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