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Question by Varine · Jul 21, 2011 at 03:29 AM · terrainlandscapestream

Can you stream terrain with Unity Indie?

So for instance if I wanted to build a landmass that was 50 square kilometers, obviously I would want it to be divided and streamed in as necessary. Can you do that with the Indie version, or do you have to have Pro?

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Answer by Eric5h5 · Jul 21, 2011 at 05:07 AM

Streaming is Pro-only.

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avatar image fireDude67 · Aug 01, 2011 at 06:40 PM 0
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  • It's still possible without Pro.

avatar image Eric5h5 · Aug 01, 2011 at 07:03 PM 0
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@fireDude67: it's not, though. Loading levels isn't the same as strea$$anonymous$$g, because the game will pause when you're doing that. Strea$$anonymous$$g is multi-threaded and doesn't pause the game.

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Answer by fireDude67 · Jul 21, 2011 at 03:51 AM

Yes, you can.

However, it would be difficult. I don't really have any ideas on how to do this, except by Loading in new "scenes" that each contain one terrain, then use DontDestroyOnLoad() (is that the right name? I've forgotten) then to "delete" a terrian, find its Name (i would organize them based on Position) and then Delete()'ing it.

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avatar image fireDude67 · Aug 18, 2011 at 11:25 PM 0
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can i ask why the downvote?

avatar image Eric5h5 · Aug 18, 2011 at 11:47 PM 0
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Because it's not correct--you can't stream terrain in Indie, and although you claim you can, you admit you don't have any idea how.

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Answer by DaveA · Jul 21, 2011 at 06:55 AM

Try fireDude67's answer first. You could also create terrain 'on the fly' by loading some type of data file (image or csv or whatever) and set terrain height params. There are many questions already answered on that particular subject, just search (google will find them)

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