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Question by ichand · Sep 30, 2013 at 10:43 AM · texturealphashader programming3d modelsalpha-channel

How to calculate/edit alpha channel(white area)of given texture at runtime

(in my case i need to calculate/edit alpha value of a manikin top mesh).What i am trying to do is i have set of garment blocks with me and once i change those blocks area it will automatically change the 3d mesh accordingly). Currently I am selecting Transparent/Cutout/diffuse as a shader for 3D(mesh)Top And what i have done is edit alpha channel(white area into black) of the material texture of the given mesh using Photoshop.By doing so i can change the length,width on that material texture and it will automatically disable the 3D mesh according to that material texture editing.I need to do it Programatically in unity run time. I know this is kind a difficult task to do for mid level dev like me.So please feel free to give me solution.

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avatar image Fuzzypup · Oct 16, 2013 at 03:13 PM 0
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I've been trying to figure it out myself.

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Answer by DaveA · Oct 16, 2013 at 03:15 PM

http://docs.unity3d.com/Documentation/ScriptReference/Texture2D.SetPixel.html

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avatar image ichand · Oct 18, 2013 at 01:43 AM 0
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@Fuzzypup thanx for ur comment mate.please buzz me up if you find a solution. I will definitely update here once I get through @DaveA Thanx for ur link mate..... thumps up!.

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