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skinnedMeshRenderer class for different game objects
How to set same blend shape weight with skinnedMeshRenderer class for different game objects controlled by one global slider?
Reference documentation for example (no slider controll!)
https://docs.unity3d.com/Manual/BlendShapes.html
I would like to get a high poly character (about 500.000 polies) seperated in pieces not bigger then the magical 65 K. These pieces / 3d scene objects I would like to controll with one global slider (value). Currently every piece has it's own blendshape (lets say one for the chest called "chest" and one for the stomach called "stomach")
Later I would like to get work many blendshapes per piece. But that's the next step.
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