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Question by ShinyTaco · Sep 04, 2013 at 01:09 PM · sceneplayerprefsscore

How to Add and Keep Score with PlayerPrefs for the Next Scene?

Hey everybody,

I was hoping somebody could help me out a bit.

What I'm trying to do?

  • Increase Score by 1 when the collision happens - This works

  • Add that Score to PlayerPrefs and Show it at the Beginning of the New Scene - This Works

  • Add +1 to currentGameScore when the collision happens - Not sure how to do this part

  • Add the new scenes currentGameScore to the previous scenes currentGameScore Not sure how to do this part

  • Start the Next Scene with the total of all currentGameScores Not sure how to do this part

So basically, if I got 4 points on the first level, I then start the second level with 4 points. I then get 3 points on the second level which gives me a total of 7 points. I then start the third level with 7 points and get 2 points. I start level 4 with 9 points. Etc, etc.

My code so far:

     function Awake(){
         guiScore.text="SCORE " + PlayerPrefs.GetInt("currentGameScore");
     }
     
     function OnCollisionEnter(theCollision:Collision){
         if (theCollision.gameObject.tag=="myTag"){
             currentGameScore+=1;
             PlayerPrefs.SetInt("currentGameScore",currentGameScore);
             PlayerPrefs.Save();
     }

I think I need another variable, but not sure how to go about using it.

I'm sure this is pretty basic, but I'm stumped.

Any help is really appreciated.

Thanks in advance!

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Answer by fherbst · Sep 04, 2013 at 02:29 PM

 function Update() {
   // could be done far more efficient than every Update, but works
   guiScore.text = "SCORE " + currentGameScore ;
 }

 function Awake(){
   if(level == 0) currentGameScore = 0;
   else currentGameScore = PlayerPrefs.GetInt("currentGameScore");
 }
  
 function OnCollisionEnter(theCollision:Collision){
   if (theCollision.gameObject.tag=="myTag"){
     currentGameScore+=1;
     PlayerPrefs.SetInt("currentGameScore",currentGameScore);
     PlayerPrefs.Save();
 }
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avatar image ShinyTaco · Sep 04, 2013 at 03:56 PM 0
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Awesome. Thank you so much, you helped a bunch.

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