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How to combine children meshes
I have created an empty game object and its the parent of many different objects that have meshes. I am wondering if there is any way of combining the meshes before run-time so I can have a saved mesh so i can use for colliders, or for creating an outline of all the objects combined rather than making an out line of each individual one.
I was looking at this thread, but it does not seem to be working for Unity 2017.2.x because it seems like MeshCombineUtility no longer is part of the standard assets.
Thank you in advance.
Answer by Doctor06 · Nov 19, 2017 at 02:18 AM
For those who may encounter this same question in the future. Mesh Combiner
Answer by CoughE · May 29, 2021 at 01:05 PM
Just in case anyone comes here in the future, Mesh.CombineMeshes is a built in option.
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