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Question by Squammy_U · Nov 16, 2017 at 10:41 PM · 3dplayermousepositionx-axis

How to align x-axis movements with mouse x movement.

So I have a script that moves a player across the mouse x-axis. If I were to move the mouse to quickly in one direction and back in the other the object becomes off-centered with the mouse on the screen. I want the object to be aligned perfectly with the pointer on the screen as I move the mouse left and right, but on the x-axis only. How would I go about changing the players x position with the mouse movement on the screen? Thanks.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;

 public class PlayerMovement : MonoBehaviour {

     public float speed;
     public float gravity;

     private Rigidbody rb;

     void Start()
     {
         rb = GetComponent<Rigidbody>();
     }

     void FixedUpdate()
     {
         rb.AddForce(Vector3.down * gravity);

         float moveHorizontal = Input.GetAxis("Mouse X");

         Vector3 movement = new Vector3(moveHorizontal, 0f, 0f);

         rb.AddForce(movement * speed);

     }
 }
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