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Question by cgeopapa · Nov 26, 2016 at 01:42 PM · mesharrayloaddynamiclibrary

non-dynamic asset load?

Hello all! :)

So I want to creat a Mesh array that will be loaded before my game starts.

In other words I want to have a library where my master script will refere to choose which mesh should use from that array, by giving it a seed. So this array should be always ready to use, since it will always have the same items in it.

I thought it would be possible with the Resources class but it is only used during runtime. So how do I make shuch an array??

P.S.: All the meshes I want to use are in my assets folder.

[EDIT]

This array is static and part of a namespace so I can have access to it anytime. There is no gameObject using it.

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Answer by tanoshimi · Nov 26, 2016 at 01:56 PM

Declare a public mesh array in your script, and populate it by dragging the meshes into it in the inspector:

 public Mesh[] meshLibrary;
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avatar image cgeopapa · Nov 26, 2016 at 02:04 PM 0
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But there is no gameObject that is using the script that has this array. As a library it is part of a namespace, and it is static so I can have access to it anytime. Well, I should have said that to my question, sorry! :/

avatar image tanoshimi cgeopapa · Nov 26, 2016 at 02:11 PM 1
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So make your class a ScriptableObject, not a $$anonymous$$onobehaviour.

avatar image cgeopapa tanoshimi · Nov 26, 2016 at 03:24 PM 0
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ScriptableWhat? Things I dont know! $$anonymous$$nowledge!!! Any good tutorial??

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