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Question by retry_entry · Dec 29, 2016 at 01:33 PM · unity 5networkinghud

Matchmaker "create match" does nothing...

I can create lan host, lan server, join and play - everything is just fine using Network Manager HUD.

But when I am trying to use matchmaker it just does nothing... I have tried to change server address also. I am using free Unity version right now. Is that an issue? When I will buy pro version matchmaking will work? But why then there is no warnings or errors?..

It's frustrating...

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Answer by Logan76667 · Jan 12, 2017 at 03:45 PM

Hi,

There are a few steps that you could have missed, so for now make sure: - you have the Project set up in https://developer.cloud.unity3d.com/projects/ - you have the correct Player Settings in your project (Company and project name for example)

Also, how are you using the matchmaking? You first have to "create internet match" with one client and then "find internet match" with another client. If the other client found the match, you can then click "Join Match: YOURMATCHNAME".

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avatar image klnrnbkr · Mar 30, 2018 at 11:30 PM 0
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How would I set up the project at that website

avatar image Kurius · Jul 28, 2018 at 03:44 PM 0
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And then at that URL, you must choose "Enable $$anonymous$$ultiplayer".

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Answer by retry_entry · Jan 16, 2017 at 02:54 PM

Oh Thank you for answer really! I don't see my project there to be honest... I will to try to add it to listing and will write about results...

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Answer by TonyConception · Oct 01, 2017 at 10:56 PM

Hi all.

Did it solve the problem? I'm trying to follow the steps in manual https://docs.unity3d.com/Manual/NetworkManagerCallbacks.html, "Internet connection callbacks":

  1. "Host: To set your game up in Host Mode, select Enable Match Maker (M) > Create Internet Match or use the API function CreateMatch()

  2. Client: To set your game up in Client mode, select Enable Match Maker (M) > Find Internet Match > Join Internet Match"

But this is what happens:

  1. On host, after clicking on "Create Internet Match" button there's no change in the HUD, only a log is printed in the console: "MatchMakingClient Create: https://mm.unet.unity3d.com/json/reply/CreateMatchRequest UnityEngine.Networking.NetworkManagerHUD:OnGUI()"

  2. On client, after clicking on "Find Internet Match", nothing happens. Unlike the manual says, no "Join Internet Match" button appears.

I already have the NetworkManager project set up in https://developer.cloud.unity3d.com/projects/

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avatar image TonyConception · Oct 10, 2017 at 01:49 AM 0
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Found it: https://docs.unity3d.com/$$anonymous$$anual/SettingUpProjectServices.html

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