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Question by
Roman500 · Aug 23, 2016 at 07:40 AM ·
iosxcodebuild and runplayer settingssimulator
Symbol not found: _UnityGetAudioEffectDefinitions
Here is the error that I get when trying to run Unity3D project in XCode iPhone 5S simulator.
dyld: Symbol not found: _UnityGetAudioEffectDefinitions
Referenced from: /Users/romanmac/Library/Developer/CoreSimulator/Devices/333B47B5-B6BC-41E4-BD6D-611A9B4CE1DA/data/Containers/Bundle/Application/D8B8D3EF-F872-42F8-8407-3EC20B13474E/ProductName.app/ProductName
Expected in: flat namespace
in /Users/romanmac/Library/Developer/CoreSimulator/Devices/333B47B5-B6BC-41E4-BD6D-611A9B4CE1DA/data/Containers/Bundle/Application/D8B8D3EF-F872-42F8-8407-3EC20B13474E/ProductName.app/ProductName
(lldb)
On device it works fine.
Unity 5.4.0f3 Personal Xcode 7.3.1 (7D1014)
Here is settings for iOS player:
Anyone knows how to solve this?
screen-shot-2016-08-23-at-041755.png
(80.1 kB)
screen-shot-2016-08-23-at-042129.png
(63.8 kB)
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