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Question by lightyearz2 · Nov 13, 2017 at 07:49 AM · c#errorainamehumanoid

In game log not working.

Hi i have a human gameObject with a script attached to it. I run it , no errors but nothing works. However, if I remove lines 70 to 78 it works fine, but does not get a name. I do not know what is going on. Script:`using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class humanAI : MonoBehaviour {

 public bool Alive = true;
 public bool Happy = true;
 public int happiness;
 public int Hunger;
 public bool male;
 public int Thirst;
 public int Health;
 public int age;
 public int energy;
 public string Name;
 public List<string> MaleNames;
 public List<string> FemaleNames;
 System.Random rand;
 public Text Log;
 public bool CanBreed = false;

 void NAMES()
 {
     MaleNames = new List<string>()
     {
         "Bob",
         "Garry",
         "Max",
         "Arnold",
         "Jeff",
         "Stewart",
         "Isaac",
         "Hamish",
         "Alby",
         "Lachlan",
         "Luke",
         "Dylan",
         "Guy"
     };

     FemaleNames = new List<string>()
     {
         "Sarah",
         "Sienna",
         "Sunny",
         "Skye",
         "Chloe",
         "Joseph",
         "Zia",
         "Zarah",
         "Edye",
         "Amber",
         "Daphne",
         "Lilly",
         "Crystal"
     };
 }

 // Use this for initialization
 void Awake () {
     male = (Random.value > 0.5f);
     Hunger = 1050;
     Alive = true;
     Thirst = 1000;
     Health = 100;
     happiness = 100;
     energy = 100;

//works fine if i remove here

     if (male == true)
     {
         Name = MaleNames[Random.Range(0, MaleNames.Count - 1)];
     }

     else
     {
         Name = FemaleNames[Random.Range(0, FemaleNames.Count - 1)];
     }

// to here

     if (male == true)
     {
         Log.text +="A male named " + Name + " was born." + "\n";
     }
     if (male == false)
     {
         Log.text += "A female named " + Name + " was born." + "\n";
     }




 }

  
 
 // Update is called once per frame
 void Update () {

     if (Alive == true)
     {

         if (age >= 300)
         {
             CanBreed = true;
         }


         if (age >= 3000)
         {
             Die(" died of old age.");
         }


         else
         {
             age += 1;
         }

         if (Hunger == 0)
         {
             Die(" died of hunger.");
         }
         else
         {
             Hunger -= 1;
         }


         if (Thirst == 0)
         {
             Die(" died of dehydration.");
         }
         else
         {
             Thirst -= 1;
         }

         if (Happy == false && happiness == 0)
         {
             Die(" died of depression.");

         }

         if (Happy == false && Health > 0)
         {
             happiness -= 1;

         }


         if (Health == 0)
         {

             {
                 Die(" died of injuries.");
             }
         }

         if (energy == 0)
         {
             Die(" died of exhaustion.");
         }

     }
     
 }


   

 public void Die(string DeathMessage)
 {
     Log.text = Log.text + Name + DeathMessage + "\n";
     Alive = false;

 }

} `

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Answer by Blue-Cut · Nov 13, 2017 at 04:05 PM

Hello,

I am not sure why no error is shown but... there is somthing weird with your code. I don't see where you actually initialize your list of names.

You have a method called NAMES() that build the lists. But you don't call this function in Awake(), before setting the Name with Name = .

Try to call NAMES() before your if/else block that set the name and see what happens :

 void Awake () {
  NAMES();
  Name = MaleNames[Random.Range(0, MaleNames.Count - 1)];
  Debug.Log(Name);
 }
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Answer by bhavinbhai2707 · Nov 13, 2017 at 04:28 PM

Well i don't think so if it will show you anything in Debug!! because you are not calling the Names() Function anywhere!! Try Calling it first in Awake()!!

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