Screen Position out of view frustum error
I changed some stuff, then manually undid them and now I am getting these errors:
This piece of code seems to be affected, so I'm guessing it is important: void Update () { transform.Translate(Vector2.left speed Time.deltaTime); }
void OnTriggerEnter(Collider other){
if (other.tag == "Looper") {
Destroy(this.gameObject);
Instantiate(bg, new Vector3(8, 1, -10), Quaternion.identity);
Debug.Log("Collision Detected True");
}
}
frustrum-error.png
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