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Lighting problem
I create mesh game object (with tris, vertices, normals and uv) but with default built-in shader (Diffuse). When we add light source to scene, it seems the light is still a little pass though the mesh (maybe at edges of each triangle)?
Could someone help me solve this problem?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                