Question by 
               CDAXRC · Apr 29, 2018 at 12:20 PM · 
                playerprefssave  
              
 
              My Player.Prefs can't save or load float?
 public class gameController : MonoBehaviour
 {
  
     public float lifes = 10;
      
     // Use this for initialization
     void Start()
     {
        float lifes = PlayerPrefs.GetFloat("lifes");
     }
     void lifecount()
     {
         PlayerPrefs.SetFloat("lifes", lifes);
         
         lifes -= 0.5f;
         PlayerPrefs.Save();
     }
 }
Hi, what's wrong with this? When I invoke void lifecount code correctly reduce lifes value but this can't save new value.
               Comment
              
 
               
              the problem is here
   PlayerPrefs.SetFloat("lifes", lifes);
      
      lifes -= 0.5f;
you should change it to
   lifes -= 0.5f;
 PlayerPrefs.SetFloat("lifes", lifes);
      
    
Your answer
 
 
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