- Home /
Question by
Drew_Summy · Nov 12, 2017 at 01:53 AM ·
unity 2dnetwork
Hololens won't connect to server over UNet
I created a server-client network with UNet. Then, I can deploy a build to my laptop and the server to my computer. This works and information can be sent both ways.
However, when I deploy the client app to the hololens (with small UI changes), the hololens never connects to the server. NetworkTransport.Receive(...) returns Nothing.
Does the hololens need to be on a certain port? I'm just using 5701 because it worked for computer builds? Is there something else I'm not considering?
Thanks!
Comment
Your answer
Follow this Question
Related Questions
How to network a game for two players? 0 Answers
Screen scaling causing text to be outside button 0 Answers
How to Detect a gameObject when Clicked near it? 2 Answers
Only sideways colliding detection 2 Answers
Second Coroutine isn't working Unity 1 Answer