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Question by Naivion · Jan 13, 2017 at 01:52 AM · fpsgraphicsprofiler

im bottlenecked by QuadTreeNode.Render... what is it?

i Would just like to know how to lower the time taken to do what ever QuadTreeNode.Render is ... as it takes up 14ms on the GPU .

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avatar image agentc0re · Jan 13, 2017 at 02:01 AM 0
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In the profiler when you highlight over QuadTreeNode.Render you will see a reference. Sometimes this is NA, others it points you right to whats doing it.

I googled quadtreenode.renderer and it might look like it's a plugin of some sort. Do you have a plugin that puts down tree's? $$anonymous$$aybe generates tree's? Anything to do with a tree really.

avatar image Naivion agentc0re · Jan 13, 2017 at 02:15 AM 0
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well i am using speed tree and yes every reference is NA... its for creating trees to put on the terrain

avatar image Naivion · Jan 13, 2017 at 03:17 AM 0
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I have removed all tree's and yet it is still showing up... i am rather confused

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Answer by Naivion · Jan 13, 2017 at 06:05 PM

It seems that Quadtreenode is some kind of reference to the LOD system that the terrain uses... and so i do not see a way around this other than using smaller terrains and having them next to each other

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Answer by mattis89 · Jan 24, 2019 at 09:09 PM

split and stream

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