Question by
ArseneySorokin · Nov 10, 2017 at 11:39 PM ·
inverse kinematic
IK positioning itself too low.
Hi guys,
I'm having strange issues with IK.
The hands seem to think that the points are lower than they actually are, for some reason. You can see the result (and script) in the screenshot. The two red dots are the positions of the hands. If I lift them up, the hands get positioned properly on the gun, but obviously that's not a valid solutions. Any ideas on why this is happening?
weirdik.png
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Comment
Answer by ArseneySorokin · Nov 11, 2017 at 09:46 AM
I have found the problem! The character was positioned -0.9 on its y axis, compared to where its animator was. So clearly the animator thought it is positioned higher and therefore the gun is lower, hence why it was aiming so low.