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Question by
Aobond2 · Apr 02, 2019 at 03:42 AM ·
lightinglightmaplightmappinglighting bug
Why is my baked lightmap not shown in the meshes?
I have these test meshes, they are all set to static, have lightmap UV generated. Lit using a point light that are set to baked with shadow enabled. After baking they are all just black in shaded, have I missed something?
I can see the baked lightmap from Scene>baked lightmap, it's just seems they are not applied?
This is how they look before light map baked
and this is after, I used PLM and this is the setting
after.jpg
(251.9 kB)
before.jpg
(83.3 kB)
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