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Question by boibobby · May 09, 2015 at 03:10 PM · transformpositionscenetroubleshooting

Application.Loadlevel when z greater than x

I have a script to load a level when the sphere's (which is the player) z is greater than 8 but it doesn't do anything

if (transform.position.z > 8) { Application.LoadLevel("LVL2"); }

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avatar image smallbit · May 09, 2015 at 04:04 PM 0
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are you sure the Z actually goes over 8? do you have scene named LVL2 included in build settings?

avatar image Basen · May 09, 2015 at 04:07 PM 0
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Like smallbit said, hope you have this in the update function

avatar image boibobby · May 16, 2015 at 12:32 PM 0
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I have done that but it doesn't fix it

avatar image smallbit · May 16, 2015 at 12:43 PM 0
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you have done what exactly? can you zip the project and upload so I can look into it tomorrow when I am back home?

avatar image boibobby · May 16, 2015 at 01:12 PM 0
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here is download link https://mega.co.nz/#!h9wQSQZY!sDe1tBkVkrCRggLkUhcmtGnW139rnykn0f8V$$anonymous$$9ccp$$anonymous$$o

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Answer by nightbane30 · May 09, 2015 at 06:51 PM

Does it give you any errors? You may want to consider storing the transform's positional values in temporary variables (that seems to do the trick quite often).

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avatar image nightbane30 · May 17, 2015 at 11:46 AM 0
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Got the answer. Your load lvl script has a lowercase U for Update. Change it to this:

 #pragma strict
 function Update() {
 if (this.transform.position.z >= 8) {
         Application.LoadLevel("LVL2");
 }
 }

Let us know if you still have any problems!

avatar image boibobby · May 23, 2015 at 11:35 AM 0
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Thank you nightbane.

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Answer by Stobby · May 24, 2015 at 06:52 AM

Simple check: did you include the level in your build? Put a Debug.Log function in the IF body to check whether conditions are met

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